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IdeaBinLog

Things to think about and hopefully usefully apply

Retro adventure gaming online!

I used to love the old Sierra On-Line adventure games and I’m thrilled to see that they’re being put up online, and streamlined so new gamers can experience them.  While it’s a pretty dead genre of gaming, some folks like those over at Monochrom are bringing it back in new and oddly Soviet ways.

Amplifyd from sarien.net
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Welcome to Sarien.net, the portal for reliving the classic Sierra On-Line adventure games. With its focus on instant fun and a unique multiplayer experience, Sarien.net hopes to win new gamers’ hearts and promote the adventure game genre.

Read more at sarien.net
 

Konami Announces a Game Based On A 2004 Battle In Fallujah

Via Slashdot.

Amplifyd from games.slashdot.org

Konami Announces a Game Based On A 2004 Battle In Fallujah

“The idea for the game … came from US Marines who returned from the battle with video, photos and diaries of their experiences. Instead of dialing up Steven Spielberg to make a movie version of their stories, they turned to Atomic Games, a company in Raleigh, NC, that makes combat simulation software for the military. … ‘The soldiers wanted to tell their stories through a game because that’s what they grew up playing,’ said John Choon, senior brand manager for the game at Konami… More than a dozen Marines are featured in documentary-style video interviews that are interspersed with the game’s action. The Marines reappear in the game itself, doing pretty much what they did during the war. One tells the story of how he furiously wrote a letter to his wife and begged a chaplain to give it to her if he died. Another, Eddie Garcia, talks about how his right leg was shredded in a mortar attack, and how he suffered survivor’s guilt after he was taken out of combat.”Read more at games.slashdot.org
 

Clive Thompson against the 40 hour standard

Clive Thompson asks, “Why exactly is 40 hours considered the natural length of a videogame?”.  He seems to have enjoyed the 4 hour long Maw and wonders why people panned it for it’s length.

Amplifyd from www.wired.com

In Praise of the 3-Hour Game

When The Maw was released at the end of January, critics raved. The game had everything: cute, Pixar-like graphics, charming lead characters and a kooky game mechanic — you control a bloblike sidekick that devours enemies, getting gradually bigger (and weirder) with each chew. What’s not to like?

One thing: the length.

Read more at www.wired.com